Bender: A Game Using the Intel Perceptual SDK

I just finished a game for the Intel Perceptual Challenge – 2013 using the Intel Perceptual Computing SDK.

Here’s a video of it!

Unfortunately, I cannot host the code onto the internet.

The tunnel generated is completely random each time the game is launched, and uses Perlin Noise.

The Creative Interactive Gesture Camera works great at detecting features from an image. I used the Processing framework because of it’s simplicity in building graphics applications. The GeoNode class in the SDK is explicitly designed to recognize hands, and figuring out whether a fist is open or closed was not an issue.

The SDK also includes a Speech Recognition Engine and a Face Tracking module, and everything’s very well documented.


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